Thursday, November 19, 2009
The needler
A Needler is a Covenant projectile weapon that fires long and very sharp shards that are guided until they impale a target — hence the “needler” moniker — several seconds after coming to rest in their target the needle shard detonates creating severe and in most cases fatal wounds. The needler takes a general shape of a V with the top and bottom part of the weapon curved. The weapon takes on a Purple/Pinkish color, and has 14 holes on the top, with the needles protruding out of the holes. When the trigger is pulled the needle is somehow fed from the top into the "barrel" of the weapon, and fired at high speeds. The Type-33 GML is issued to lower and higher ranking infantry in the Covenant, Grunts (and jackals in Halo 3: ODST) are commonly seen wielding this weapon, however higher ranking forces like Elites (and several low ranking Brutes in Halo 3: ODST) are seen using this weapon, Drones are also fond of this weapon, and their efficiency with it is high as their flying capabilities and large numbers make the needler harder to dodge. Though not generally considered effective enough to be a combat multiplier, the wounds this weapon inflicts are horrific. When the trigger is held down, the rate at which the 'needles' are fired increases. However, in Halo 2, the rate stays the same.
The needler is one of the most unusual weapons in the Covenant arsenal and the least understood, how the weapon functions and how the shards are able to track their targets remains a mystery to human military experts and scientists. Like all Covenant weapons, the needler still uses an Energy Coil to power and fire the weapon, should the coil fail the weapon is rendered useless.I have got this info from halopedia.com
The M6 spartan laser
The M6 Spartan Laser is a man-portable, shoulder-fired, directed energy weapon used by the UNSC. When the trigger is pulled, a red targeting Laser is painted on-target accompanied by an audible whine as the weapon cycles up. The Spartan Laser will then charge for approximately three seconds before discharging the main laser. As the Spartan Laser charges, the charging tone gets noticeably louder up until the laser is fired. The firing sequence can be aborted without discharging the battery as long as the weapon is not actually fired; for example, if the target moves out of sight or the operator needs to displace. The laser is capable of penetrating several enemies or vehicles, and has a small blast radius, injuring targets within two meters of the point of impact and toppling light vehicles. It has an offline sequence between shots while it (presumably) cools down (approx. 2-4 seconds), and is highly effective at destroying enemy vehicles.[2]
In Halo 3 Multiplayer, if you kill another player with the Spartan Laser, you will receive a medal, the Laser Kill Medal. It is likely awarded due to the difficulty of having to charge and aim the weapon. Also, the achievement "Two for One" is unlocked by scoring a double kill with a single laser shot in any ranked free-for-all playlist.
The weapon is not available in the campaign until the level The Covenant, which Master Chief begins the level armed with the Spartan Laser. There is another Spartan Laser lying nearby on the ground, presumably dropped by a Marine, but only if played on Easy or Normal. The M6 is the only weapon able to harm 343 Guilty Spark on the final level of Halo 3, with the exception of the Fuel Rod Gun and Rocket Launcher, through a glitch that Bungie has removed.
The way it damages is by multiple attacks (obviously with extremely little time between them). It isn't a one-hit attack as it generally appears to be. It could also be said that the more time you're in the laser fire, the more damage it accumulates. If you're barely stroked by the laser (especially if you're in a speedy vehicle), you may survive. Evidence to this could be how you can shift the laser a bit during mid-shot (during the time the actual laser is shot).I have got this info from halopedia.com
The BR55HB SR
The BR55HB SR is a select-fire rifle that has been in service for over 27 years. The UNSC employs the Battle Rifle as a medium range marksman rifle, it fires new 9.5x40mm ammunition from a 36 round magazine, which fits flush in the receiver. The magazine housing is built directly into the underside of the stock of the rifle and is located behind the grip. This titanium alloy weapon is gas-operated with a rotating bolt and therefore must be charged before the first round can be fired. The charging handle used to chamber the round is located on the left side of the weapon and does not move during operation, but is pushed back during reloading. The rifle has a housed magazine in the stock. The ejection port is located on the right side of the weapon. The BR55HB SR, has noticeable changes from the BR55. It has a longer barrel for increased range and accuracy. It is also fitted with a Trijicon ACOG-style scope on a modified carrying handle and now also has a trigger guard. The safety is also located above the handle of the weapon.
It is never stated exactly what the maximum effective range of the BR55HB SR is. The MA5C Assault Rifle, which was described as most suited for short to medium range, as opposed to the Battle Rifle's mid to long, has a maximum effective range of 300 meters and the Covenant Carbine, which is similar in use with the Battle Rifle, has a maximum range of 600 meters. It is stated that the Battle rifle could reach up to 900 meters with deadly accuracy; however, that may have been due to the design of the prototype Battle Rifle, deployed in 2524, the field issued Battle Rifle may not have that type of range.I have got this info from halopedia.com
The M41 SSR
The M41 SSR is a heavy ordnance weapon in the UNSC arsenal that fires a 102mm Shaped-Charge High-Explosive Surface to Surface Missile. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy, although its altitude decreases over longer distances, this model is not to be confused with the M19 SSM Rocket Launcher. The M41 is, however, identical to the M19 variant rocket launcher. The M41 uses a unique design then any other rocket launchers. When reloaded, the barrels are removed, two preloaded barrels are then inserted back onto the unit. With this mechanism, a Marine can greatly reduce the weight he carries without throwing the weapon away like some contemporary disposable rocket launchers. This setup is very similar to that of the Javelin Anti-Tank System currently used by the U.S. military.I have got this info from halopedia.com
The HMG
The AIE-486H Heavy Machine Gun is a standard Gatling-style heavy machine gun, used by the UNSC for offensive and defensive purposes. It is also more powerful than the UNSC's stationary turret, the M247 GP Machine Gun. It has saved many lives with its defensive capabilities holding enemy forces at bay for a limited time during the battle of Reach, accounting for many casualties to the Covenants efforts to take out the Orbital MAC Generators.
For defensive purposes, it can be mounted on a tripod, but when used for an assault it can be irreversibly and quickly detached from its tripod by a SPARTAN-II or Elite's brute strength. In its unmounted form, the weapon has a limited ammunition capacity of 200 rounds and takes about a second to "spin up" before reaching its highest rate of fire. Pulling the trigger once will cause the gun to fire a maximum of two rounds at a moderate rate; holding it down builds up the rate of fire to a higher rate.
The gun slowly climbs during automatic fire like the M7 Caseless Sub Machine Gun, but its recoil is lessened by the gun's weight, which makes it hard to move around as well as decreasing the user's speed. Unlike most mini-guns in other games, the AIE-486H does not overheat with continuous fire. This is a more realistic feature as having three barrels on the gun disperses the heat equally within each barrel; allowing the gun to remain cool and continue functioning.Ammunition
The AIE-486 fires 7.62x51mm Saboted Light Armor Penetrator rounds at a high rate of fire. The SLAP design incorporates a polymer sabot, which allows for the use of a tungsten penetrator projectile of a lesser diameter than the original bore. By using the casing of a large cartridge with a lightweight projectile, the velocity of the projectile is greatly increased. The bullets are powerful enough to punch through the armor of a Warthog or a Wraith and destroy it with ease.I have got this info from halopedia.com
The M6D pistol
he M6D Pistol is an 'up-sized' UNSC handgun issued to Navy officers, this model has been upscaled for use by SPARTAN-IIs in MJOLNIR armor. Even though the Spartan issue pistols are larger than the standard-issue variants (~117%) they can still share magazines. [3] The M6D is a semi-automatic, recoil-operated, magazine-fed, large-bore handgun that is controllable even during rapid fire, although at the cost of accuracy. It is most likely striker-fired, due to there being no visible external hammer. It fires M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from a 12-round magazine. Operators can achieve an effective rate of fire of 3.5 rounds/sec or 210 rounds/min. The weapon is very accurate out to its maximum effective range. This accuracy allows incredibly precise target engagement at long range. This, combined with its decent damage against Energy Shields, makes it a viable option when faced with shielded opponents, such as Elites. It is, however, even more effective against unshielded infantry targets, being able to kill most targets in one shot to the head or two to three shots to the body.
The M6D is semi-automatic weapon - this principle of weapon operations means that the weapon will cock itself after every shot due to recoil and will continue to do so until the magazine is empty. The M6D also uses the short recoil principle; it uses the force of the recoil to eject the spent casing, chamber another cartridge, and re-cock the weapon so that it may be fired again. Before the first round can be fired however, a round must be chambered, this is done by inserting a loaded magazine into the grip of the weapon and then by pulling the slide back completely and letting it slingshot forward, which takes a round from the top of the magazine and carries it into the chamber. To reload, the empty magazine must be removed with the magazine release button located on the grip and a fresh magazine inserted. Once the fresh magazine is inserted, the slide is allowed to return to its normal position by the operator. There is no need to re-cock the weapon. Cocking is only necessary when chambering the first round when bringing the weapon out of "safe" mode - safety on, uncocked, unloaded.
The M6D is a very basic pistol compared to most 26th century technology. It is a large handgun, having an overall length of 26.7cm and possesses a rifled barrel, improving accuracy by spinning the bullet. It is issued in a hard chrome finish color and operates like most contemporary pistols. It has rear sights but it does not have a forward sight blade, which is replaced by the smart-link scope. It features a KFA-2 2x optical, smart-linked scope. This scope links directly to a users HUD or a Marine eye piece. It also has a large grip guard, which helps prevent the user from dropping it and a chrome barrel which helps prevent corrosion.I have got this info from halopedia.com
The MA5K
The MA5K is a cut-down version of the standard MA5B Assault Rifle. The weapon is most likely lighter and easier to carry than larger assault weapons, and so it is possibly appropriate to call it a carbine. Aesthetically, it is like a cross between an MA5B ICWS Assault Rifle and a BR55 Rifle, although the MA5K functions more like an Assault Rifle. It features a stripped-down design that appears almost skeletal.
Based on current-era tactical philosophy, it is believed that the MA5K version, was produced specifically for Special Operations forces because of its lighter frame, which allowed for more quick maneuvering and less visible profile, and probably for its lighter aural signature, which suits the requirements of commando missions well. This would make it perfect for Marine Shock Troops and vehicle crews as well, since it would not take up much room inside the vehicle.I have got this info from halopedia.com
The M7S caseless sub machine gun
The M7S is a variant of the M7 Caseless Submachine Gun, which fires 5 x 23mm M443 Caseless Full Metal Jacket ammunition. This variant features an external flash and SS/M 49 sound suppressor on the barrel along with a flashlight. Recoil from all but sustained fire is very controllable. Although the M7 submachine-gun is primarily issued to vehicle crews, it is also a favorite of commando teams in its sound suppressed version. Sustained automatic fire tends to cause the muzzle to “walk” upwards as recoil compounds. Submachine guns, while not accurate over long distances, are particularly effective in close quarters. Muzzle flash is significantly decreased, and firing the weapon gives a barely noticeable sound, increasing stealth applications for the M7S Submachine Gun and increasing accuracy from decreased recoil making the weapon more efficient at medium-long range. It is a good weapon for stealth and hit-and-run missions.I have got this info from halopedia.com
The beam rifle
A Particle Beam Rifle is a battery-powered directed-energy weapon that fires ionized particles at its targets, instead of accelerating small projectiles. The weapon is nearly silent, negligible muzzle signature, weighs considerably less than its UNSC analog and inflicts wounds akin to the 14.5mm SRS 99 AM — and is considered by all assessments to be a force multiplication. The use of Particle Acceleration offers two distinct advantages, the first is its damaging properties over the UNSC Sniper Rifle, as the ionized particles can pass through material easily, making it effective against targets behind cover. The Type-50 SRS also excels at target penetration, maximizing its lethality, as the beam will always pass through a target completely. Although the size of the wounds inflicted on a target are small, the damage done is similar to most Directed Energy Weapons used by the Covenant.
The Type-50 SRS is unusually shaped, and takes design cues from the Covenant Plasma Rifle in several respects - the barrel of the weapon is very long with its scope located on the top, and appears to slide into the weapon for storage. The scope on the particle beam rifle has two levels of zoom for greater accuracy, like its UNSC counterpart it is capable of 5 and 10 times magnification. The round section in front of the hand guard and trigger area of the weapon appears to contain the Type-50s "ammunition", after the weapon has completed its firing sequence, the section rotates presumably to "chamber" another "round". Human military experts do not understand how exactly the weapon works or how it is reloaded or recharged. Throughout the Human-Covenant War the particle beam rifle is not encountered often, and it is not until the final years of the war that it becomes much more common. Whether it is indicative of a widespread change in battlefield doctrine or a local reorganization of unit structure is unknown.I have got info from halopedia.com
The shade
The Shade is a Covenant stationary gun turret and is a anti-infantry or anti-air weapons platform, manned in third person like a vehicle. It consists of a sturdy base and a floating, mobile, turret-like seat with control systems for its "nozzle". It first appeared in Halo: Combat Evolved and was a simple turret; an anti-infantry cannon but was lacking any real defensive armor. In Halo 2, the Shade was mostly protected with energy shields at the front of it, similar to a Jackal's. A similar gun to the Shade can be found as a defensive weapon on Shadows and Spirit and Phantom dropships. In Halo 3, the Shade's shield is replaced with real physical armor, the base is now firmer, and the Shade has a much bulkier reinforced forefront to protect the gunner.
The first known encounter with Shades was during the First Battle of Harvest. Spirit dropships attacked convoys of fleeing civilians, as well as a Warthog carrying Johnson and Byrne.I have got this info from halopedia.com
The brute shot
The Brute Shot is has a rather peculiar design, as the user carries it low, rather than using the hilt or handle of a weapon. It has a quite fast firing rate for a grenade launcher; capable of firing four grenades in around three seconds. It, like the other Brute weapons, has a blade slung onto the bottom of the weapon to increase the melee damage. The Brute Shot can hold up to 18 rounds, with 6 in the gun itself.
[edit]Ammunition
It seems to fire a type of grenade similar to the Frag Grenade at very high velocities that bounces off of and around most surfaces, although originally it was supposed to shoot plasma grenade like projectiles. It was first encountered during Battle of the Flood-controlled Shield World, where it was used to a deadly effect against the crew of the Spirit of Fire. The grenades seem to be belt fed through the top of the weapon. The splash damage from this weapon is extremely high, and it also has a very sharp curved bayonet near the back on the underside of it, which is used as a powerful melee weapon. This blade delivers a higher than normal amount of melee damage.I have got this info from halopedia.com
The mauler
The Type-52 Mauler is an unusual weapon exclusively used by the Jiralhanae as a handgun, although human military experts have classified it as more of a handheld shotgun then anything else. The Mauler is based on the Jiralhanae's Pre-Covenant technology, meaning it has been in use since they first learned how to create a firearm. It is an unusual design more comparable to a revolver than a shotgun with regards to it's loading style; it's hand grip is somewhat reminiscent of the Sangheili Energy Sword. The magazine holds 5 shells of an unknown type of ammunition. The magazine appears to constantly keep the shell at a consistent superheated temperature. The mauler is mainly employed by Jiralhanae security forces, and is not seen by Humans until the Battle of Earth. The weapon also appears to be gas operated as a type of gas can be seen exiting the weapon when fired. Like all Jiralhanae weapons the Mauler is equipped with a small blade underneath, making it a formidable melee weapon.I have got this info from halopedia.com
The spiker
The Type-25 Carbine is an automatic fire, magazine fed, double barrel weapon, that fires metal spikes that appear to be superheated by some sort of electrical discharge that occurs before the spike is shot from the barrel of the weapon. Two large blades made of tungsten carbide,[2] an extremely strong and durable material, are mounted under the barrel of the weapon, increasing its close quarters effectiveness. The Spiker ammunition is fed into the weapon via a small drum magazine with a 40-round capacity. The drum magazine is located on the underside of the weapon, behind the blade and in front of the trigger.
This weapon resembles human technology more closely than it does the other weapons in the Covenant’s arsenal. It performs admirably in a variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued with no maintenance performed on it. Unfortunately this is not far from the truth. Though it was first observed over a quarter century ago[3] this weapon has not been seen in the hands of front line troops until just recently. The Spiker is based on the Jiralhanae's native pre-Covenant technology, meaning it has been in use since they first learned how to create a firearm. Although the Spiker is classified as a Carbine, it is more of a counterpart to the UNSC's M7 SMG, having very similar range and penetration capabilities.
[edit]Advantages
In the field, Brute Spikers have similar penetration and lethal range to the UNSC M7 SMG, but there are a few key differences. Unlike SMGs, there is little recoil, and therefore almost zero “rise” when using them in their default, full-automatic setting. This actually makes them a little more efficient and accurate than the SMG in combat situations, since there is no need to adjust aim to compensate for recoil. The spike's high velocity and kinetic impact against shields is high, although the rounds are simply deflected or melted by the energy shield before inflicting damage to the underlying structure. The Spiker can usually kill a heavily armored and shielded target with a single magazine. The spikes do terrible damage to human flesh, and can tear through armor with ease, creating devastating wounds that are extremely painful for those who survive an attack.[4] Its two large blades are very deadly against shielded and unshielded infantry at close range, as they can be used to either slash or stab an enemy with fatal effects. A SPARTAN-II or an Elite can duel-wield Spikers doubling their firepower.I have got this info from halopedia.com
The energy sheild
Energy Shields are an important piece of technology that protect the users from harm, if only for a short time. Energy Shields, which are generated by MJOLNIR armor, Elite's armour, Brutes Power Armor and Drone Leader's exoskeleton, provide the user with an extra layer of protection. However, the shields will collapse after taking multiple shots. It will protect the user's Health from damage until it is depleted, and it will regenerate after a while, provided that the user is not injured during this time. Be forewarned: although the shield protects your health, it doesn't render you invincible. Pay attention to your shield meter, and if it is depleted, seek cover until it regenerates. Also, it will not protect you from everything, and rockets, grenades, sniper bullets, and some other weapons such as the Needler may shred right through it. Energy shielding is also more vulnerable to plasma-based weaponry (e.g. the Covenant Plasma Pistol, especially overcharged) than to ballistic weaponry (e.g. the UNSC Assault Rifle). Any person will die, no matter how much resistance their shield has, if they are assassinated.
In Halo: Combat Evolved it is shown at the top-right corner of the screen above the health bar, in Halo 2 it is in the bottom-left above the motion tracker, and in Halo 3 it is in the top-center of the screen. They have been modified since Halo: CE to charge faster and be more resistant.I have got this info from halo.com
The heretics
Originally, the Heretics were a Covenant artifact retrieval team attached to the Fleet of Particular Justice and led by Sesa 'Refumee. They were investigating a Gas Mine on the planet Threshold when the UNSC Pillar of Autumn crashed on Halo. When the Master Chief destroyed Halo, the team was spared from death.
A few days later, the retrieval team located the Monitor of Installation 04, 343 Guilty Spark, floating adrift in the wreckage of Halo. Spark promptly took command of the Sentinels running the gas mine and cheerfully informed the artifact retrieval team of the true purpose of the Halo Array, utterly destroying their faith in the promised "Great Journey."
Disillusioned with the lies of the Prophets and their Great Journey, 'Refumee initiated an open rebellion against the Prophet leadership and the basis of the Covenant. In secret, he sent holographic recordings to other Sangheili, hoping to open their eyes as well. In the meantime, he strengthened the defenses of the gas mine, fortifying it with Plasma Cannons and a large compliment of Banshee fighter craft in anticipation of the Covenant's retribution for heresy. He also had at least one Seraph fighter, as seen in the docking bay.
It is unclear how many more Elites 'Refumee was able to sway to his cause, but one of the Sangheili he attempted to bring to his cause instead turned the holo-recording over to the High Prophets, who decided to put the "Heretics" down with two other former commanders of the Fleet of Particular Justice: the disgraced Thel 'Vadamee, now the Arbiter of the Covenant, and Spec-Ops Commander Rtas 'Vadumee.
Whilst inhabiting the mine, the Heretics discovered that the facility had a secondary purpose: a Flood Research Facility was built into the mine as part of the Forerunners' attempt to find a way to destroy the Flood. The Arbiter and 'Vadumee arrived at the facility with orders to annihilate all Heretics. Accompanying them were three Phantoms full of Spec-Ops Sangheili and Unggoy, fighting through a large contingent of Heretic soldiers whilst chasing 'Refumee throughout the facility.
Whether by accident or design, the Heretics released the Flood upon themselves shortly before the Arbiter's arrival - creating a deadly triangle of conflict as all sides attempted to destroy the others. Despite heavy resistance from the Heretics and the Flood, the Arbiter was able to kill Sesa 'Refumee and destroy the gas mine completely by severing the support cables maintaining the facility's position.I have got this info from halopedia.com
The unsc
The United Nations Space Command (UNSC) is the military, exploratory, and scientific agency of the United Earth Government (UEG). The UNSC was formed in the 2160's, during a time where remnants of old cultural ideologies clashed for supremacy in the Sol System. The UNSC served mainly as overseer of United Nations military operations in space. After initiating massive militarization propaganda throughout its off-world colonies, through the UNSC, the U.N. defeated Communist and Fascist forces in a conflict generally known as the "Interplanetary War", which consisted of several side-battles that took place onMars, the Jovian Moons and the South American rainforests. Although the Interplanetary War brought a great deal of suffering to both the colonial population and the residents of Earth, it also united humanity's military forces into a common armed force by the end of the 22nd century.
Prior to the Covenant's attack on Harvest in 2525 [2], humanity was in chaos, fighting in multiple fronts, on planets, against a group known as theInsurrectionists who wanted independence from the United Earth Government. The UNSC, more specifically, the UNSCDF, constantly battled against the Insurrectionists. In an attempt to help end the long running war against the Insurrectionists and rebels, the UEG commissioned the SPARTAN-II Program, which created elite super-soldiers to combat separatists and the insurrections they spawned. When the Human-Covenant War began and the alien invaders began decimating the Outer Colonies, these Spartans became humanity's best hope against the technological superiority of the aliens. When the war began, the UNSC truly became humanity's greatest (and arguably only) defender.
This fact allowed the UNSC to override civilian rule and establish itself as humanity's primary government. Although the United Earth Government was more open to step down, the Colonial Administration, the arm of the UEG ruling over the colonies, resisted the UNSC's rise to power, and was thus stripped of its power.[3]
By 2552 A.D., Earth was the last remaining major human bastion; and fell under attack by Covenant forces. The Human-Covenant War finally came to an end after a UNSC and Covenant Separatists force eliminated the Covenant leadership and destroyed the Flood threat.
By the time the war began, humanity, and thus the UNSC, had reached Tier 3 of the Forerunner civilization achievement rank system. Humanity's rank continued to rise due to the capture of Covenant technology and equipment, which was studied and adapted for human needs. The very best and cutting edge of UNSC equipment was supplied to the SPARTAN-II project. One such example of imitative human technology is the energy shielding adapted for use on theMJOLNIR armor.
During the Battle of Earth, the UNSC fought the Covenant Loyalists on Earth to prevent humanity's extinction, and eventually won their right to survive thanks to an alliance with the Covenant Separatists.I have got this info fro halopedia.com
The smg
The M7/Caseless Submachine Gun is an automatic UNSC submachine gun that fires from a 60-round magazine which is placed horizontally on the left side of the weapon. Due to the odd horizontal placement of the magazine on the weapon, it can be assumed that the magazine utilizes a circular ramp where the magazine meets the breech. This rotates the horizontally stacked rounds in the magazine 90 degrees until they align with the horizontal breech. An example of this can be seen in the present day Fabrique Nationale P90 SMG, as well as the HK G11 experimental assault rifle, both of which utilized a vertical loading system. The HK G11 also used caseless rounds like the M7. It also has various points which it resembles the Heckler and Koch MP7, such as the name, foregrip, frame of the weapon, retracting stock, etc.
The SMG has a polymer handle, folding fore-grip, iron sights, and retractable stock, as well as a titanium body, the SMG must be cocked before it can fire the first round. The charging handle is located on the right side of the gun and does not move during operation. Once the first round is fired, the gases from previous rounds force the breech to rotate and chamber a new round. Once the magazine is empty, the handle although not illustrated in-game can either be pulled back and locked or it can be fully cycled after a fresh magazine has been housed. If it is first pulled back and locked, then it must be pushed forward in order to chamber a new round. The magazine release button is located between the red dots on the receiver and needs to be pressed before it can be flicked off. There is no ejection port due to the nature of the rounds fired.I have got this info from halopedia.com
The flamethrower
The NA4 Flamethrower is a type of flammable defoliant projector used by the UNSC Marine Corps that was used prominently in battles during at least2531. Similar in function and use to its later successor, the M7057 Defoliant Projector, the NA4 was much larger and bulkier and, rather than attaching its fuel tank to the frame of the projector, the tank was carried on the back of the user, allowing greater capacity. In addition, the weapon used a range of flammable defoliants, to compensate for the variety of atmospheric and gravitational conditions it could be used in. It is unknown whether the weapon was phased out of service, or whether it continued to serve alongside the smaller and more portable M7057. [1] During its service time, it was mainly used by Hellbringers Marines.
As a flamethrower, its primary function was to remove entrenched enemies. As such, the users of these weapons have a high attrition rate, despite the devastating damage they can inflict, due to the exposed fuel tanks that were a huge weak spot. Also, the NA4 is known to be compatible with the M301 40mm Grenade Launcher attachment used to launch flashbangs.I have got this info from halopedia.com
The plasma sword
The Energy Sword consists of a curved hilt that, when activated, shapes and contains superheated plasma. Two small magnetic-field generators built into the handle of the weapon help form the oval shaped, ionized blades that the weapon is recognized for. The energy sword runs on battery power; an active sword, however, does not deplete the battery's energy: only when the sword makes contact with an object does the battery's energy deplete. Each strike from the sword will drain the battery by 10% of its maximum energy output, but if its user is careful, light strikes will not drain battery power. Once the battery power dies out the sword will deactivate and be rendered useless unless recharged. It is unknown how the battery is recharged. The Energy Sword also contains a fail-safe device that can be activated if the Sangheili wielding it drops it; the fail-safe option is always on, and a Sangheili must deactivate the fail-safe by applying pressure to the hilt before he can safely store the weapon. When the sword is dropped without disengaging the fail-safe, the weapon will deactivate the magnetic field without first dispersing the plasma, consuming the handle and thus destroying the weapon. The failsafe is included to prevent enemy infantry from acquiring the weapon and using it, and is yet another insight to Sangheili tactics.I have got this info from halopedia.com
The gravity hammer
The Gravity Hammer is a large hammer that serves as an excellent and powerful melee weapon in the game. It is a highly symbolic Brute weapon that is analogous to the Elite's Energy Sword. This powerful weapon can also be used to manipulate gravity, allowing it to push opponents away or pull them towards the wielder, as well as deflecting incoming projectiles.
The Gravity Hammer first appeared in Halo 2 as the personal weapon of the Brute Chieftain, Tartarus. This weapon was a symbolic representation of Tartarus' power and standing. Tartarus used it against the player and could decimate the player with a single hit, but after his death, the player is unable to use it.Halo 3 introduced a newer and more utilitarian version of the Hammer that serves as a companion to theEnergy Sword in the game as a usable extreme short-range weapon.I have got this info from halopedia.com
Wednesday, November 18, 2009
The hunter
The Mgalekgolo[1] (Ophis congregatio, meaning "serpent union"[2]) are a unique gestalt of smaller creatures known as Lekgolo, which are tiny, orange, worm-like creatures that group together to geometrically increase their intelligence, strength, and maneuverability. Humans call the Mgalekgolo Hunters. During and after the Great Schism there was a division within the species, some aligning with the Covenant Separatists and others remaining with the Covenant Loyalists.I have got this info from halopedia.com
The fuel rod gun
The Fuel Rod Gun is a man-portable version of the Covenant Fuel Rod Cannon that is mounted on their vehicles - it is a support weapon that is commonly employed in both anti-personnel and anti-vehicle roles. It appears to be recoil-operated - and fires 3.8cm explosive ballistic incendiary gel projectiles, that travel to the target in a parabolic arc. This weapon has changed very little since it was first encountered by human forces in 2531.I have got this info from halopedia.com
The M12G1 LAAG
The M12G1 Light Anti-Armor Vehicle (abbreviated M12G1 LAAV), more commonly known as the Gauss Warthog, or Gauss Hog, is a United Nations Space Command ground vehicle.
It is a variant of the Warthog series of vehicle, but is much less common than the ubiquitous M12 Warthog LRV. So far it is seen only in Halo 2, Halo 3, and Halo 3 ODST, and is never referred to in any of the Halo novels, suggesting that it is a very recently developed model. However, it does appear in Halo Wars, so this doesn't seem to be the case.It is the same as the M12 warthog only the LAAG on the back has been replaced with a M68 Gauss cannon.I have got this info from halopedia.com
The scorpion
The M808B Main Battle Tank, commonly known as the Scorpion, is a United Nations Space Command armored fighting vehicle.I have got this info from halopedia.com
The grizzly
The Grizzly is a UNSC heavy armored tank. The Grizzly is an upgrade to the M808B 'Scorpion' Main Battle Tank. It is outfitted with twin cannons, a heavy machine gun, and fires canister rounds as its secondary ability. It appears in Halo Wars, is available after completely upgrading the Scorpion, and usable only by the UNSC. It is obtainable only with Sergeant John Forge as the UNSC player's hero unit.[1] Once it has been researched, it can be purchased at the Vehicle Depot.I have got this info from halopedia.com
The pelican
The Dropship 77-Troop Carrier (abbreviated D77-TC), more commonly known as the Pelican, is an extremely versatile craft used by the United Nations Space Command, mainly for the pickup and transportation of personnel, vehicles and equipment, although it can also be used as a powerful support gunship.I have got this info from halopedia.com
The cobra
unlike many vehicles, the Cobra fills two distinct roles, that of a mobile Anti-Vehicle platform, and of a self-propelled artillery piece. It features armored panels that are designed to deflect hardened projectiles and absorb massive amounts of damage from explosive shells. Although it is not fast, the Cobra is still highly maneuverable, and can keep up with combat groups.
The SP42 Cobra is equipped with a pair of 16 MJ LRG Rail Guns on its turret that fire a high-density ferrous slug designed to penetrate enemy armor using sheer kinetic energy. It has a slow rate of fire, although. It also fires a projectile twice the size of a M68 Gauss Cannon slug. The rail guns fire intermittently, not in a single burst, as the energy required to accelerate the slug to the speeds required to pierce the heaviest armor can only be managed for one of the cannons at a time. Synchronized fire from both Gauss Cannons will destroy even the most heavily armored tank, with penetration that easily out-guns the standard 90mm gun of the M808B "Scorpion" MBT.
In addition to the Cobra's anti-vehicle role, the Marine tank crews can stabilize the vehicle into the ground, "locking it down", and deploy an arcing-trajectory 8 MJ LRG Rail Gun which fires a conventional explosive shell at supersonic velocities. Both the explosive and kinetic force of the shell complement each other to increase the damage inflicted.[1] When fully upgraded with the 'Piercing Shot' upgrade, one shot on the Normal difficulty has enough power to penetrate the shield mounted on a Locust and destroy it, while one shot can disable the shield on an upgraded Wraith and deal minor damage. In addition, the Cobra, when commandeered by Spartans and after acquiring about 15 stars, is capable of destroying a Scarab in just two shots. It sacrifices mobility for the range that elevating the heavy weapon can offer. The shells used are multipurpose, and can be adapted to eliminate anything from a formation of Covenant Wraiths to an enemy fortification or firebase, though its use against groups of infantry may be less effective if they are spread apart due to its small blast radius. Cobras can attack only ground units and are specifically designed to engage vehicles, so they are mostly vulnerable to Hunters and Banshees.I have got this info from halopedia.com
The vampire
The Vampire is a Covenant aircraft seen in Halo Wars. It is primarily designed for engaging enemy air units and could be the closest Covenant unit to be an equivalent to the UNSC Hawk. It fires purple rounds from its Heavy Needler turret at a very fast rate. When upgraded, it can drain energy from hostile aircraft using a stasis field, making them crash to the ground, and regenerating itself. Also, once it has been researched, it can make drained aircraft explode with the Stasis Bomb, causing large AOE damage.I have got this information from halopedia.com
The spirit
The DX-class Dropship, otherwise known as the Spirit, is a Covenant infantry and logistical transport craft. It is generally thought that they ceased to be in widespread use after the Battle of Onyx. I got this info from halopedia.com
The flood
Flood Growth Pods are large, spherical collections of biomass that grow on the surfaces of ships, buildings, and other structures. They are started when mass Flood forms enter an area, or when Flood Spores enter the area. They incubate developing Infection Forms. They are only seen during stages of advanced Flood infestation when a Gravemind has formed and consumed enough flesh, to support Pure Forms.[1] They have no forms of attacks, but if they are attacked, they explode, and release their infectious spores and their Infection Forms. They tend to release about 20 Infection Forms if shot at or if hit by the blast from an explosion in their immediate vicinity.[2]
They are first seen in Halo 2, during the Flood Invasion of High Charity, though it was only at development stage. Later, in Halo 3, it was encountered more in the Campaign levels Floodgate and Cortana, and in the multiplayer maps Isolation and Cold Storage, though the multiplayer pods do not release Infection Forms.[3]
The Colony Form is a Halo Wars Flood structure.[1] They are seen in more heavily infested areas of Flood, and are attached to the Proto-Gravemind. This one becomes weaker when a Colony is destroyed.I have got this info from halopedia.comThe grunt
The Unggoy[1] (Latin, Monachus frigus, meaning "cold monk" and also monkey in Tagalog) are a small species of servant warriors in the unified races of the Covenant. They are the lowest rank, and are usually used as cannon fodder or hard-labor workers. They are usually mistreated by their higher ranking Elites and Brutes. The Unggoy were one of the first species conquered and absorbed into the Covenant. In appearance, they have a combination of reptilian and mammalian features. They were the third Covenant species to be seen by Humans. They are called Grunts by humans because they are weaker than their Covenant comrades.I have got this info from halopedia.com
The elite
The Sangheili (Latin Macto cognatus, meaning "I honor my father's blood") are a reptilian (or theropodian) species of fierce, proud, strong, intelligent warriors and skilled combat tacticians. Sangheili are named after their home planet, Sanghelios. Known by most Humans as Elites, presumably due to their adeptness and their skills in combat, the Sangheili formed the military backbone of the Covenant for almost the entirety of its existence. They had a rivalry with the Brutes, which became hatred during the Great Schism and the conclusion of the Human-Covenant War.i have got this info from halopedia.com
Originally a founding member of the unified conglomerate of races known as the Covenant, they later led the Covenant breakaway faction known as the Covenant Separatists due to the fact that the Prophets ordered the genocide of their entire race. This was established after the assassination of the Prophet of Regret by the hands of the "Demon." It was the Sangheili who were ultimately held responsible for the Prophet of Regret's death, and were seen as "unfit" to continue to guard the Prophets. The Prophets sought to achieve this through the use of the other Covenant races, primarily the Brutes. The aftermath of the Great Schism formed the bedrock of the Covenant's ultimate collapse.I have got this info from halopedia.com
the prophits
The forerunner
The Forerunner is the translated name for the ancient race of enlightened beings that were the creators and builders of the Halos, the Ark, the Shield Worlds, Onyx, along with the artifacts that were found on the planets Reach, Earth, Sigma Octanus IV, Harvest, and Arcadia. All that is known about the Forerunner has been gleaned from these various artifacts. The predecessors of the Forerunner are thought to be another alien race, known as the Precursors. The alien faction known as the Covenant worshiped the Forerunners as gods, deriving much of their technology from Forerunner artifacts found throughout the galaxy, and believing any who tampered or destroyed these relics to be heretics.I have got this info from halopedia.com
the brute
The Jiralhanae (Latin, Servus ferox, translated to "Wild Slave"[1]), also known as Brutes, are a large ape-like species in the Halo series and a member of the Covenant. After the Kig-yar, the Jiralhanae and Unggoy were the second two Covenant species encountered by humans. The Brutes have a profound hatred of the Sangheili, unmatched by any other feud within the Covenant.
The Jiralhanae have been part of the Covenant since before the destruction of the UNSC agricultural colony on Harvest[2], and were always feared by the Sangheili for their megalomaniacal behavior. The Jiralhanaes' plans to seize power over the Sangheili began with their alliance with the Prophet of Truth during the Battle of Harvest and continued to gain headway until the eventual splitting of the Covenant. They eventually took the role of the Prophet's Honor Guards from the Sangheili after the Sangheili failed to prevent the assassination of the High Prophet of Regret by the Master Chief.
Brutes are of simian origin and have been said to resemble large gorillas, but, in some ways, they also resemble ursine, or rhinoceri as well. They have thick, gray skin, and are covered with matted, black, tan, or brown fur-like hair and some have short, black, or brown colored beards. Their large, stocky appearance is most likely due to the gravity on their planet, which is about twice the gravity of that on Earth. As they age, the hair will change to a grayish-silver color, which is a great sign of respect for all the Brutes.
They have very sharp teeth and sometimes use them as a weapon. Standing roughly nine feet tall, they are immensely powerful even when pierced by multiple bullet wounds (to the point of overpowering a SPARTAN in MJOLNIR armor in hand to hand combat) and fight hand-to-hand if they ever lose their weapon. John-117 barely survived a hand-to-hand battle with one, proving how physically powerful they can be. However it should be noted that John-117 and the other Spartans were suffering from the non-stop combat they had endured since the battle of Reach, with John-117 sustaining, in Doctor Halsey's words, "Burns, brain damage, fractures, and internal bleeding". The other Spartans involved in the fight had sustained various injuries from falling over two kilometers at terminal velocity onto Reach's surface. The Spartans were also in Mark V armor. It appears that their physical strength cannot be accurately quantified.I got this information from halopedia.com